Long ago he had seen. So much of it, he had seen. He had seen the wars, much as if the universe in is its passion loosed in wayward, unbridled youth whose fanciful plundering did seek to push back the boundaries of reason unto the chaos of both light and darkness, as if mere activity was a kind of purpose, as though answers might be found if enough havoc could be wreaked, could at last find fulfillment in the final, morbid, ubiquitous sameness of eternal silence.
And he had understood.
Two silver keys, each one a mirror image of the other. Where are the locks in which they turn? What lies on the other side? Questions whose answers reside at the end of a bloody war, as ancient evils awaken to vie for their mastery and conflict expands to the plains and beyond.
I always intended a career in the sciences. One day I was visiting a friend in San Francisco, when I decided to drop in on a game store that I was fond of. Upon exiting the store I met a fellow named Gary Gygax, who stopped me on the way out and began to describe a game he had just created called Dungeons and Dragons. It sounded interesting so I reentered the store and purchased what later became known as the ‘boxed set’, three pamphlets that laid out the foundation for the creation of a fantasy game world. I went home and immediately set about designing my own world. Soon friends from college were meeting at my house every Friday night for fantasy adventure.